So let's say I want to catch a tree on fire and I want that tree to burn black after the fire moves up the tree like in real life.
I figure I can accomplish this with matinee and kismet, but was wondering if there was a more efficient way to go about catching a tree or something like that on fire.
Thanks for any advice
Replies
If you want the fire the follow the contours of the tree precisely, I'd recommend making it a skeletal mesh and using a Skel Vert/Suft Loc module. You could even use multiple emitter then and have different flame types on different areas. Meaning you could have a set of joints for smaller branches, then one emitter that only emits from those joints with smaller flames. Then the trunk could have bigger flames emitting from different joints placed in the trunk.
Hope this helps!
It would be cool if there was a way to spawn particles by texture.
[ame="http://www.youtube.com/watch?v=SK6j-554CW8"]UDK fire effect with tessellation update - YouTube[/ame]
It works on a copy of the mesh. There are some panning/rotating textures which define the displacement amount and the rest is mostly colors and lots of emmissive
The best thing is that you can adjust precisely where the flames are and what areas are completely burnt.
The downside is you cannot have large flames. You can use sprites for that maybe and mix them together.