Quite simple actually. I want to create an environment with a floor, with water on top of it. It cannot be a simple wet texture on the floor. It has to be real water cuz there will be some props submerged inside the water. Any idea?
I must not forget to check the sharpness and post texture sheets when i get back to the tractor .. but meanwhile : Updated the turntable video with base and a concrete pillar : http://www.vimeo.com/28925807 I'll do at least another pass on both , the scrape brush worked well for sculpting broken concrete , but there are…
I'd get more definition in the walls. Make it look like the wall paper is on top of the concrete and add some depth to the concrete itself. Add mesh detail for this if you can otherwise a normal map will suffice. I'd also break up the floor with some broken planks or a rug or two.
I think the red pipes on the concrete wall are poping too much. Before when they were just in the mountains/over the grass it worked to bring the eye back to those mountains. Right now it just locks my eyes in on that big, boring concrete wall. Looking very nice otherwise.
When i add a core into a fracture object (concrete pillar with rebar inside), the rebar is dark after i blow away the concrete because when the lighting bakes, its inside the pillar. anybody have a workaround for this? do i just have to use a dynamic light just for this asset?