Hi everyone~ I just attended the Junction Hackathon for the first time in Helsinki and participated in the GameJam, has anyone else attended maybe? If so how was it? And is anyone going to Slush? If not, would someone like to share stories about attending any game jams? Making connections etc. What are the things you do in…
Disney Interactive Media Group (DIMG) is a segment of The Walt Disney Company (NYSE: DIS) responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe. DIMG core businesses include…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Happy May! Once again, very cool concepts :star: I wanted to try out the eye, specifically have it track the player/ camera. First, blocked it out in Unity using primitives and worked on the functionality. Put the eye into a squashed container so it gets flattened and used a look at constraint with the camera set as the…
Ken, thanks for actively joining the forum I second the idea of breaking UI from functionality. Ideally all the UI logic (the modifier panel...) would be put into something customizeable like maxscript. So instead of say using the maxscript wrapper functionality to override UI, the whole thing is a maxscript in the first…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Disney Interactive Media Group (DIMG) is a segment of The Walt Disney Company (NYSE: DIS) responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe. DIMG core businesses include…
Hey guys! I'm looking to move from the North end of Toronto Ontario, closer to the lake-shore west area, either Highpark or The Junction. If you know any like-minds in the industry looking for a room-mate or if you are looking for a place to rent I'd love to meet up and arrange a place to stay! Looking for at-least 1 year…
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…