I'd like to start by saying I'm a programmer and not an artist, so my knowledge of 3D software is quite limited, plus most of it pertains to Blender and not 3DS Max. Ok, so I came across an article by EA/DICE on Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look. Somewhere in the…
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Oh right cheers Ruz, I'll check that out and as for those errors prolly had to zoom in a bit more when sreenshot - getting localized seams over smaller UV shells plus pixelated aliasing along diagonal splits for a few larger ones.
I've been working through a tutorial where the camera view changes based on a trigger that's activated. I finally got all of my code to compile, but when I went to test the script out (created a trigger and connected it to the "top-down" node of my Kismet action), it did nothing. I'm not sure what I did wrong or how to fix…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
Hello guys, new to the site. I have been trying to figure out how to increase my polycount in certain areas while preserving the polycount in other areas. I was following a tutorial by Rafael Grassetti and he did some technique where he made the face, hands, and feet, all separate sub-tools from the main body so he could…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
This is awesome. Kudos for working on this! Since this a speciofic real-world location, I would suggest searching for photos of the location, at the same time of day, sunset. Try to adjust your camera angle and lighting to match one of the photos. Then you can more easily judge what might be lacking. This is a great way to…
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