Hi, i was wondering if anyone has this "famous" book and could give me some tips. What is the diffrence betwean the first and seccond edition? Does it have enough content were i can learn from, seeing that i already have modelign experiance see a char i already made http://www.apollostudio.nl/badname/wip/char.jpg (but I…
Hello, my name's Christopher Fok. I recently graduated from Ex'pression, College for Digital Arts with a bachelors degree in game art and design, and I'm looking to start up my career as an environmental artist. Some programs that I'm familiar with are: Maya Zbrush UDK Photoshop XNormal CrazyBump My website is…
Microsoft's Illumniroom, currently a concept piece working with the Kinect to map the living space and then project more ingame content on the screen including but not limited to: - Particles - Pickups - Highlighted Edges - In-Game Lighting - Extended FoV - Real World modification Or a combination of all the above and…
Hello all I'm new to modeling and would appreciate any feedback whatsoever. More specifically... * I've seen that triangles are O.k. in models, but in what context? Are the triangles in this model alright, or sloppy (Ie what is a bad vs good triangle) ? * Is the edge flow ok? Also for reference, this is going to be used in…
Hi folks, I am working on a private little gaming project. And with all that coding and learning I really don't have the time (and skills) for content creation. By now I have a Character design (Sketches & templates with Front, Side & Backview) that needs to be modeled and rigged. It should be lowpoly of course. I don't…
Hello everyone, I wanted to share my first full scene made in UE4, its still WIP so I would appreciate any form of feedback. The goal was to create calm, countryside scene with elements of mystery and to learn basic tools and workflows in environment art. The foliage and mountains are from marketplace but rest of the…
Context : I'm trying to improve a Substance Painter workflow. Adding additional height / normal details, exporting the new map then rebaking curvature and AO. The trouble is I don't rate the bakers in Painter very highly compared to Marmoset, especially the curvature baker. I tried baking my lowpoly to itself with the…
Procedural Japanese castle generation tool in Houdini 18. Automatically generate interior and exterior using point instance in Unreal Engine. I used prefabricated props. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the ability to speed up the creation of content for…
Hey everybody, I've made a tutorial in which I'll be creating this game asset in real-time while explaining my actions and theories. With 17 hours of content I believe that my younger self would find this helpful. Sharing on either Twitter or Facebook is appreciated and if you would do so, sent me a message to confirm and…
Greetings, My name is Sargis Ter-Grigoryan and I'm a self-taught 3D Artist. I love to play the video games and I enjoy when I am creating contents for it. I mostly use these 3D softs in my workflow: * 3Ds Max * ZBrush * Substance Painter * Substance Designer * Marmoset Toolbag 3 Here are my latest personal projects: Check…