Heya, Long time no see! Did a whole bunch of work on this during the past few days, so here is an update (that's a little further along than I'd have liked). All the sculpting, retopo and uvs are done, as well as the textures! Here's how she looks so far, in all of her current creepy glory. As well as a simply updating…
first of all thanks guys :) @danshewan: i took the name from the youngster storm comic, i guess its somewhat like a origin comic but dunno its also missing a lot, the cover just made me want to attempt a younger version of storm http://marvel.com/digitalcomics/titles/Ororo~colon~_Before_The_Storm.2005 i actually bought the…
I've been trying to use xnormal like I usually do, but this one particular 3D model is causing me a lot of trouble at the moment. Any time I try and generate maps from it and its high-poly counterpart, I get the following message: "The mesh has vertex UV indices but the count is not the same than the position vertex…
I apologize if there is a thread exactly like this, but all the threads that I could find were vague and the answers given were usually too broad. To save time I'll try to give all the details I can. How many polys would you recommend a weapon have given the following characteristics. 1.) The game will be a Windows game.…
Hello , I am getting mad at Photoshop and Internet .... when I do a drawing , in PS then Upload on Internet , even if saving for web , it looks different that how looks on my monitor ... It usually gets more saturated and more dark . I have tried all settings possible and several tuts but no matter what I always get…
Hello all, I was wondering if someone could help me with a problem I've been having for awhile now that's a bit different from the usual game models. Recently I've been doing a lot of video and design work for corporations, and for some reason whenever I use the rgb values or a texture map in 3D Studio max the colors…
Painter could show the displacement too . it's in shader settings. By default any height texture is rendered with kind of mild influence to pixel normals . Sometimes hardly visible. No connection to real height amplitude it supposed to be. I use" height to normal" filter put into normal slot of a layer with same input…
You can get AIO (All in one) Water coolers which require zero maintenance (aside of dust as usual) Its about as easy to install as a air cooler and essentially without risk (unlike custom water cooling, which is more powerful but way more expensive and high effort) - just dont buy any cheap china ware that may eventually…
Well I've realized that being efficient is the most important thing, you want to get stuff out rather quickly and spend only the necessary amount in the concept-stage. I usually just gather lots of concepts with the atmosphere and feel that I like. I also gather concepts (not related to what I want to do necessarily) and…
Programming and artistry are often put at odds with each other. This is largely due to the personalities that each discipline attract. Most programmers tend to be focused on logic, while most artists lean towards emotional expression. The truth is that both disciplines require a healthy degree of creativity. It's just that…