Hi Guys, Cheers for all your comments and apologise for lack of updates however just working in my spare time. I am in the process of sorting those logs out as you’re not the only person that, I guess I was trying to cut polys like a tight ass yet break up to silhouette, I see your point tho I am also optimizing the wheel…
The first one looks good. It's very important that you NOT think about this. Name, contact info, resume (link and download), and a thumbnails of your work. The standards are set, anything more just annoys the employer or hides your work deep in clicks. Don't get flashy or fancy because you'll just be wasting time you…
How do version numbers for software or builds work? Is there a universal way of doing them or are there many ways of using them? I had been working on a boardgame in my spare time called JIZZ WIZARDS! using a pbwiki, and have been using a version number for updates. How it works is, version 1.0 is reserved for when I would…
Hey all-- I've been working on this piece over the last month or so.. Here's a line up of WIP images. I will be creating step-by-step breakdowns of the work I did in order to illustrate how I went from concept to modeling to sculpt. It's been a pretty educational process for me so far, and I want to share that experience…
Give it a quick go, my initial thoughts... If you load an image without first selecting a preset, it'll flat out crash. That's probably bad :P Doesn't support TIFF or TGA, which is a pain. I think there are a lot of things that will use these formats, they (along with PNG and BMP) tend to be the stalwarts of lossless file…
Please note that I am not upset or angry or (fill in emotional response to critique) before reading further. It would be quite unnecessary for me to go through all of your feedback point by point and illustrate how I have taken into account past feedback (it is simply not noticeable to you or perhaps many others). The only…
found the fix for the sdk function.... seems it's a thing with editable mesh interface i.e. when it's being edited so you have to enclose your code with.... MeshDeltaUser* mdu = (owner) ? GetMeshDeltaUserInterface(owner) : NULL; if (mdu && mdu->Editing()) mdu->ExitCommandModes(); ...... if(mdu)…
Hey Guys, I am Mia. I am developing a 2D horror survive dialogue game " Hamartia " as my final project. It happened in the high-school background. By using
unique and high-quality graphics to create horror survive dialogue game about school bullying, gangster problem,
teenage acknowledge of sex and emotion problem with…
Hey guys So my buddy Adam Tazi came up with an interesting concept for some competition. He isn't done with it I don't believe, but I was looking for a nice organic model to do and I figured I'd give this little guy a go. I haven't seen the updated one yet, so not sure if anything else has changed. Check his other work out…
Hey, So these past few years I have been collecting some really awesome concept art and I decided to finally share it with everyone. This started out as a simple concept gathering to get an idea or two for my next environment and then it eventually turned into a massive "project" of going through every single digital art…