Hey guys
So my buddy Adam Tazi came up with an interesting concept for some competition. He isn't done with it I don't believe, but I was looking for a nice organic model to do and I figured I'd give this little guy a go. I haven't seen the updated one yet, so not sure if anything else has changed.
![AdamTaziConcept.jpg](http://threenineart.com/WIP/AdamTaziConcept.jpg)
Check his other work out here!
http://ryomaninja.deviantart.com/gallery/
Here's the progress
![eel1.jpg](http://threenineart.com/WIP/eel1.jpg)
![eel2.jpg](http://threenineart.com/WIP/eel2.jpg)
![eel3.jpg](http://threenineart.com/WIP/eel3.jpg)
![eel4.jpg](http://threenineart.com/WIP/eel4.jpg)
To clarify my own personal mistakes I've made thus far, his hands are far too large/head is too small, and I'm also veering off the concept on the head. I originally thought his character was based off of a Moray Eel, so i researched that and tried to extract some detail from those guys. Turns out he's actually based off of a Gulper Eel, so I can either A) go with my design or
![B) B)](https://polycount.com/plugins/emojiextender/emoji/twitter/sunglasses.png)
fully realize his concept...as much as I like my head, I'll probably go with B
***update***
slight update, just posed him real quick and showing off the reference texture i got so far with a overlay bump
![eelpose.jpg](http://threenineart.com/WIP/eelpose.jpg)
Replies
I think i fixed what you were talking about with the belly. I was going to repose him out and post renders, but the pose tools in Mudbox are freaking out; the body won't hold a pose. Everytime i pose him and go to create a new joint, it reverts to half of the pose, yet the frills and eyes stay in place, I don't get it
anyway here is a slight update..still gotta resize and detail the hand, but pretty close to being done I think, then onto the low poly and the real texture
[ame]