Hi guys, A few weeks ago me and Pedro started working on a showcase scene for the Unity Virtual Texture plugin Diogo Teixeira is working on, due to release Q1 2011. Learn more about the plugin at the Unity forums here The scene consists of an urban environment in between buildings. It will feature a couple of connecting…
Looking good I'd call most of it game ready art provided textures where handled appropriately! I think the crits you already brought up are spot on and should be fixed. What is the purpose of this level and what is the perspective the player will see (RTS, FPS 3rdP-RPG)? I think the angle/zoom of the renders suggests RTS…
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
Week 8 update! Finally I managed to have more time to work on the project so here's what's new. Most of my time was spent texturing the props I had modelled on the past two weeks. I also got around to learn more about decals so I could fix some issues I had with the plant leafes on the table, and that also let me start…
So for smaller assets, particularly props and assets like that. I would make my lowpoly first and put that on a layer. Then make a subdivided version (not subdivided in the sense of highpoly modeling just edge loops so that Ill have even quads in Zbrush. If I know I'll need a pattern on a specific piece say a wicker…
Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're…
hello everyone, So I am an art student who wants to go into 3d modeling and texturing for environments. I have been working hard to create a portfolio and all, but recently I was told that 3d modeling for environments or props would not be a good career choice because of websites like turbosquid, and the fact that other…
Hey man ! i have short time so ill be brief : * The folio feels a tad "empty" and you seem to focus on props when you say you also specialize in rigging and lighting in your artstation, at the moment you dont showcase any of that so i would refrain from publicizing stuff that you dont show work on. * There is a lack of…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…