Kudo's to jouste for passing this link along. A fella over @ Conceptart.org has put together this healthy list of free e-art books (...) Bridgman, George B., 1939. The Human Machine. http://www.archive.org/details/humanmachinethea009564mbp Bridgman, George B., 1920. Constructive anatomy…
My god lets see. 1999 - Wrapped up my freshman year of college. - Worried more about playing baseball, partying and chicks then my studies. Didn't enroll for the fall semester. - Broke up with girlfriend of 3 years. Went on to bang lots of chicks. - Left Maine for the summer and spent most of it between Fayetteville, NC…
Seeing the amazing stories, I'm gonna post my boring one. I didn't start in games at all...not even close. I went to UCSD first and have a BS in Biochemistry...and I don't mean BullShit:), parents both biochemists, and probably pretty damn good ones as they've been doing it their whole career and created quite a mass of…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
We are looking for more members to help us develop Aether. It's an MMOEXG. A new Genre in the gaming community. Here is the GDD:(Game Design Document) Aether The ideas behind an alternate reality Introduction Aether is a unique perspective depicting an alternate history on a planet where the four elements fight a…
Pirax said: Was the risk worth it in the end? Yes. It was worth it. Do I have any regrets about it? Yes. I wish I did some of that sooner. Did the place I moved to have a positive impact? Yes. I don't mind rambling about my past jobs. Removing the freelance gigs, I had like 4-5 employers, as an employee. After my…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
I would. I'm in my early 30's. I'll be blunt a bit because I felt like I had a similar issue. This is just my perspective, maybe just the way I see it here in the US. Just work at a AAA studio. That's pretty much it. Or a well-known studio. It could even be a contract gig for a year. Environment art or any role similar. Be…
Hi guys Who is going to FMX this year? looks like they are going to put on a good show for the 20th anniversary. http://www.fmx.de/ [ame]www.youtube.com/watch?v=bSYhig8UiM0[/ame] [ame] https://www.youtube.com/watch?v=6_0oteS8P6c[/ame] [ame]www.youtube.com/watch?v=cFQKZHv0ppQ[/ame] Would love to hear more from studios like…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…