So I noticed Quixel Mixer does not allow for use of filters on surface layers or folders containing solid layers. Filters like blur, contrast, levels, e.t.c These only work for the mask stack. Any plans for adding filters to surface layers and folders in Quixel Mixer?
A lot of people missed this but they keep asking me how I do it. So I'm posting this here to get it out there. Let me know if you have any questions: [ame] http://www.youtube.com/watch?v=4F0VWM6qGg8[/ame] Hopefully that can help someone. Enjoy.
Hoy! Anyone got any good ideas how to go about creating a texture like this : http://www.travelblog.org/Wallpaper/pix/tb_mui_ne_sand_dunes.jpg ? Its actually the height map I'm after. Taking a random sand dune photo and trying to take a height map from that kind of looses a bit of depth, or maybe I just can't find a good…
I had someone email me and ask me about how to do this sort of tiling techniques in Unreal this week so I thought I’d make a little video and help them out: https://www.youtube.com/watch?v=De8DUod26Mg any feedback or comments or questions for future videos would be welcome!
This is probably a nub question, but i applied my skin to the head of my model and the texture appears to be a much lower resolution in view port. When i render it out it looks fine like the 1024X1024 map that it is. But when im in viewport it looks like its 256X256 or somethin and all blurry. Is there a setting for this?
Download the complete tuto (with the working files) on Artstation Orb Gumroad: https://gumroad.com/orb Jron Gumroad: https://gumroad.com/environmentdesign
I would like to know if you dig the attachment, i feel like its missing something, it may be the materials, anyways! please continue criticing this pice :)