I've been trying to follow Fanny's texture tutorial on Vertex 2 HD (Amazing art by her). But i totally get lost at the step where she creates the Matcap Grey (From Matcap red Vax.. well honestly i get lost when she starts to create the detail inside the stones but anyway! :D ) My main question is if there's someone out…
Hi everyone! I wanted to post about my current progress on my contribution to Retrogasm 2018. If anyone is wondering what this is about... probably best to look it up online (Facebook is where the main competition is held) but basically you have to make an old game into now a day standards. I wanted to try to make the…
Hi, my name is Brian Choi, and I'm a sophomore at USC's Interactive Media Division (as of December 2011). Springboarding off of http://www.polycount.com/forum/showthread.php?t=92716 I'm going to primarily keep this as a 3D project update and occasional 2D sketchbook. I maintain a mostly 2D one on CGHUB 2D Sketchbook. Right…
I am learning how to model/texture using a consistent art-style, what I am aiming at: Captain Toad: Treasure Tracker (Wii U) Mario + Rabbids Kingdom Battle (Nintendo Switch) Some information: - My current toolset: Maya LT, Substance Live, Photoshop - My background: a programmer and game designer (not an artist, but I am…
Okay Guys Sorry I Tought that my post was unreadable because my english is low. But i will write it again.So im working on Unity game, it is tower defence game. I finished scripts and gameplay, now i want to do art stuff like models and else. I have done some concept art. My idea is to models look like world of warcraft or…
~Current position interests: 3D Character Modeller, Prop Modeller, 3D Generalist~ Hello! My name is Tyler Hinthorne, I am a 3D Modeller specializing in stylized creatures and characters. Skills * 3D Modeling * Character Modeling * Unreal Engine Experience * Texturing * ZBrush * Autodesk Maya * 3D Coat - Handpainted…
Hi as in topic it will be my first pbr asset. I have some experience with 3d sculpting, architectural visualizations, and some handpainted 3d textures, but I never did something to use in a pbr based game. I want to try combining my skills and see what can I achieve. I'm going to do game asset based on the concept for a…
Hey sorry for taking so long, here are my thoughts on your portfolio: * I like your Coconut Crab girl piece, it is a very cool and interesting concept but I agree on the anatomy of the humanoid part maybe needing little bit more of a touch up. * I would like to see the texture sheets and wires for this piece * Your Saroi…
I think I finished the painting process. I mostly handpainted it in Photoshop. Put the AO bake on a multiply to give me some direction and just started painting on top. I tried to keep the UV Maps as ordered as possible to avoid confusing myself, but I can see I lost too many UV space, I could've make the pieces a little…
hey guys am giving a crack at this too :) Am pretty new to full environment modeling but i always like to challegen myself to be better :) I have a block out in maya I've also been working on the roof am used to doing handpainted textures where you texture everything seperately so this is pretty weird for me. Am trying my…