Hi, Nuclear Dawn the ground breaking HL2 modification requires talented environment artists! http://www.nuclear-dawn.net/portfolio/ We need two extremely talented artists to work on environment props and furniture. All assets will require modelling, uvmapping and texturing, so artists who are skilled equally in both…
Erro there, i'm creating this thread to show my progress with my environment piece i wanted to create all last summer... so it here it goes! Concept art and everything is original :) (concept art was help from a friend) but i directed the art and style for it. P.S FORGIVE ME FOR THE BOMBARDMENT OF SHET BUT PLEASE BARE WITH…
I'm working on making a new environment piece in UDK and while my progress on it might be slow I would like to get more feedback along the way as I'm working on it. First I have a few reference images and the blockout in MAX viewport with some very crude lighting placement. It's a bit darker than I want it to be in the…
Hi polycount! I'm currently in a class and we're creating a modular 3D environment so I decided to make a rustic village that hopefully evokes stuff on this reference/inspiration picture. Oh and here's some of the other stuff I made for the class before this. Now going back to the environment, here's what I got so far. It…
More Images on my CGHub: http://ryanhawkins.cghub.com/images/ Now that I finally got myself a copy of the game I can take and post proper screen grabs of my environments. I was given bare basic unreal bsp blocked out game play rooms and took them to final lighting and decoration (level art). Most of the art assets are from…
Hi. Been a while :o As so many people around here, I have really fallen in love with the art style of Overwatch. I think I am more busy looking at the environment than shooting people, so I thought I'd create my own take on an environment. I immediately thought of Venice and how it would work as a payload payboat map. I am…
Hey everyone! I’m Tom, I’m a creative and experienced 3D Artist with a great eye for detail and several years of experience working in the games industry on a range of projects. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and assets for games. As an…
Weren't you a tester at Blackbox? If your going for environments, I would scrap the character all together. Unless you plan on doing far more work on it, I think it will bring your environment down. What you have now for the character just isn't all that strong of a model. It might confuse potential employers. Especially…
Hi all! I've begun working on a new environment by Koko Liem in tandem of being a mentee of @Lucas Annunziata through the Mentor Coalition. My goal is to use this space for progress updates and critique throughout the process. The original concept, with permission from the artist: You can find their work…
I really enjoy this thread so far, Ive been waiting for one as detailed as this to come up. I only say that because I'm aspiring to become an environment artist and these detailed suggestions and step by step posting is helping me read in pretty well. Only thing I have to say is that everything here seems photo sourced. I…