Urgaffel: Thanks! Crits are always welcome! We're hoping to polish the game and implement more features that we weren't able to quite figure out how to do the first time around through updates, but this is kind of dependent on how well the game does...I mean, if it doesn't sell well, we might just move on to a different…
When I was a small child I played Pong and Space Invaders. Now I jump into chaotic battle in a huge virtual world full of 63 other human opponents killing each other in all sorts of interesting and amusing ways. I can pilot ships, planes, tanks, jeeps and motorcycles. I can use my brain to figure out the most cunning ways…
One of my friends, through a delivery mission of some sort, became a Darkling for a limited (tho excessive) number of turns. This means, his character became an evil being with all stats many hundreds of points higher than anyone else. He cannot be defeated. As a bonus, each turn he gets a multiple number of spinners to…
I've got to second what people are saying here. Take it easy with what you're trying to do. With the number of maps that you were initially considering per character, you could very easily end up with 9 - 18 maps at 2048 for each. Now consider in a shooter there may be up to 15 players visible at moderately close range.…
Hello @Noren ! Thank you again for your speedy feedback!~~ The planned environment is going to be a first person viewing and allows audience/players to roam around. I don't plan any crouching movement or interaction at this stage of production ( Most probably will implement it when I am done with this project submission by…
Hi all, I'm currently completing a project for my portfolio and I need some help. I want to avoid Scaleform if possible as I have zero experience in Flash and Actionscript, and I don't want to have to learn a whole new programming language. If possible, I'd love to work out a way to do this with Kismet. What I'm after is…
About This is my university final year project - a game concept that involves a space pilot who must search an abandoned industrial colony for a means of escaping the planet he has crashed on, which is covered by a mind-altering fog that is gradually driving the pilot insane. The player must avoid dark areas throughout the…
Hi everyone! We are happy to present you our student project : Feral. We are working on this game as a team of 7 Supinfogame Rubika students and we will release the prototype on PC in July 2016. During the production, we will post regular updates (mostly graphics), so stay tuned if you would like to discover more about the…
Hi, I'm working on game where player main movement is flying so he can get very personal with vegetation. Main theme is FPV miniquad racing (small drones with on board camera). I want to ask what is typical triangle count for current and next gen trees and foliage in general. What would be your suggestions how to approach…
What the game is about: The game is set on another planet, in a very realistic open-world survival (multiplayer) jungle environment. The planet is inhabited by many creatures and plant life that have absorbed radiation from a nearby star making them bio-luminescent. The player has been dropped into this world and must…