This is a thing we're working on here at Creative Assembly :) very exciting to be affiliated with such a huge IP! [ame] http://www.youtube.com/watch?v=NMiiffLQcvE[/ame]
"Project: Verloren" Distopian Cyberpunk Inspired Environment Greetings everyone! After a few months at Bungie, I figure it is about time for my next environment project! This time around I will be creating an environment heavily inspired by Kowloon (The City of Darkness) with Cyberpunk Aesthetics. Inspiration will be drawn…
I'm getting an error in my script that has no affect on the way it functions, I want to stop errors so I can print the message I care about. Is there a way to do this?
Hey Guys, For our Advanced Modelling we have to take an existing character from a standard fighting game like Tekken or Super Smash Bros. and re-imagine them with a realistic art style. I have chosen to try and re-imagine Kuma as if he were a human. The above image shows Kumas development and progression through the Tekken…
Who is Dynamic Realities? We are a small group of people from around the world who wants to make it in different fields of the Video Game Industry. The group itself is managed by me, Vipar, a Danish Computer Science Student on my 3rd Semester. We work at a rather slow pace and take it as time comes. We hope for a release…
Hi there, My name is Abdelrahman and i am currently leading a team of indie game developers working on our next video game Currently the only missing position in the team is the environment artist. Every member in the team gets a share in the profit from the game, Because we cant afford a salary since we are just an indie…
Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Tencent Boston is an exciting new start-up with a focus on creating top quality on-line games. To achieve this goal we are looking for outstanding individuals with passion, talent and a team focused mindset. We are located in the Boston area and offer competitive salaries, superb benefits and profit sharing. This is your…
Hello! The Position We are developing a turn-based strategy game (a la Final Fantasy Tactics) via the XNA/C# platform for the Xbox360/PC. We have completed the Level Editor, and now are moving forward into large-scale character/item model/texture creation. Currently, monetary compensation is unavailable, but once the game…
Hey,everybody,whatsup! I'm pretty much in a need of advice here... Well,I'm supposed to model a building and it is supposed to be a monomesh.Being simple I consider a monomesh to be an object which has only one element as subobject,the meshflow is never interrupted throuhgout the whole model.Giving it a thought I came up…