frist i want to apologize for my bad english :( i want to ask about that VFX character clothing when character at T pose ,clothing will be hanging naturally like my Marvelous Designer simulation result. if i will use MAYA ncloth to simulate my character clothing for animation , i still need bake fabric folds on normal map?…
http://lukapavlovich.carbonmade.com/ Hello, I am 3d artist currently seeking employment, i specialize in character art and high poly sculpting, i have 2 years experience in the games industry and have worked on 6 shipped titles for Gameloft Auckland 3 of which were among top selling games for on the app store (my little…
boredom's products is seeking a modeler to create four characters for our debut game's prototype. We only have a few specifications: * Must be able to submit meshes in .3DS, . DAE, .OBJ, .FBX, or .DFX format. * Must be able to submit textures in .PSD format, 512x512 in size. * Must be able to work with under 700 polygons…
Bit Trap Studios, Inc. is currently seeking a talented character artist to develop stylized player characters and monsters for an online cooperative dungeon crawler. The ideal candidate will be able to demonstrate their experience in modeling real-time character models using Maya. Knowledge of rigging/animation via Maya…
Hi Everyone, its been a long time since I posted here on Polycount, but I wanted to go ahead and share some of my latest work with you. Im working on a big project for myself called the Catiline Conspiracy and figured starting a thread for the character art would be a nice idea. So here is the first character im working…
I'm an enviro artist normally, but have to make a hero character for a Uni assignment. I've got most of the base mesh done, which I have to then take into Mudbox and sculpt. I've never made characters before, so any critiques are welcome. Its supposed to be a stylized, G-rated character, so the anatomy doesn't need to be…
We have 4 characters going to be modeled. Not much work, but probably would take time. The nightmares are going to be low poly because they are going to be all black with a glow. The rest of the 3 are going to be someone describable. In other words, not low poly. We dont need a high poly either. We need someone who can…
Hello! I'm a year 3 Game Art university student. That is currently working on developing my ZBrush and texturing skills. As a first project this year we have been given a brief to create a commercially driven asset, we were given a list of different things to choose from. I choose to model a character from the comic book…
Some of this stuff is way over my head but this looks pretty cool. http://theorangeduck.com/media/uploads/other_stuff/phasefunction.pdf We present a real-time character control mechanism using a novel neural network architecture called a Phase-Functioned Neural Network. In this network structure, the weights are computed…
Zabaware Inc. creates artificial intelligence software, specifically chatterbot software for the consumer market. Our main product, Ultra Hal Assistant, can be used for entertainment purposes or as a personal assistant. Please see www.zabaware.com for more information. Ultra Hal Assistant uses a real-time animated 3D…