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a question about VFX character clothing

polycounter lvl 2
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bickhsu polycounter lvl 2
frist i want to apologize for my bad english :(     
i want to ask about that VFX character clothing 
when character at T pose ,clothing will be hanging naturally like my Marvelous Designer simulation result.
if i will use MAYA ncloth to simulate my character clothing for animation ,
i still need bake fabric folds on normal map?
if i won't bake normal map will lost so many small folds and detail
ex . like a circle part , i don't know how to process .   :anguished:        THANKS!!
image source : https://www.artstation.com/artwork/vPOLv

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    VFX clothes don't have poly limits like game res characters, so a large portion of the major wrinkles and folds are simulated during the render.

    Normal and/or bump map and/or height map baking is meant to capture noisier, smaller details for VFX, is my suspicion.
  • bickhsu
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    bickhsu polycounter lvl 2
    VFX clothes don't have poly limits like game res characters, so a large portion of the major wrinkles and folds are simulated during the render.

    Normal and/or bump map and/or height map baking is meant to capture noisier, smaller details for VFX, is my suspicion.
    thank you bro!! it's useful for me =)
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