First of all, you're comparing Superman to Megatron? My 77-year old grandmother would recognize Superman; she sure as hell doesn't know what a Megatron is. The character is just not remotely as iconic, and sacred only to hardcore fans who were kids in the 1980s. You don't screw with Superman because he's American myth,…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember (https://store.steampowered.com/app/980640/Empire_of_Ember/). As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
Well I didn't get as much time as I wanted on this but I worked as hard as I could And I'm pretty proud of the results. I ended up at 8k tris witch I thought was pretty good. But First, my thoughts on Handplane as a baker. I didn't have any problem with what it produced. I had some pretty rough UV's so I was expecting a…
Hello ! I'm looking more optimal way baking (Color/Diffuse Maps) for dDo. UPD — I mean, bake from High-Poly to Low-Poly. What's the problem : 1.) Bake in "Maya" - Very Long. 2.) Bake in "xNormal" - Pretty Complicated/Not Exact. 3.) Bake in "3Ds Max" - Not an Option, but Good. 4.) Bake in "ZBrush" - I Dont Know, Complicated…
Greetings! Although technically not a VG artist (hoping that doesn't cause a mod to kick me off before things get going), for the past many years I have been working in simulation - low-poly stuff only. My day job is technical lead for a department focused on driving simulation, and my work is primaly ground-vehicle based…
TRIXTER is currently looking for a Render
Wrangler. Description: The After Hours Render Wrangler & IT Support position
is a part-time but mission critical role to offer both after hours IT support
and assist in the effective use of the computing resources (renderfarm)
utilized in rendering computer generated images for our…
Sorry to hear about the layoffs man. It sounds like you're talking about a UI/UX (UX=user experience) position. If so, I worked in UI/UX at a big company on their internal software for 2 years so maybe I can point you in the right direction (if the position you're looking at is not UI/UX, ignore the rest of this post :P ).…
Hi been away for a while and thought it was time to start my next project. I am going to create a corridor based on Star Citizen Concept art attempting to use the decal workflow with tiling textures. Just the advanced greybox to show so far. Took extra time getting the shapes and modularity correct at this point to prevent…
hey guys ;) i had hard time to create the best matcap ever to bake normal map in Zbrush. the normal maps shown into the last video i posted here, was technically entirely wrong, which is not the case right now The most important for any normal map that i create from Zbrush, is to make sure the normal map will 100%…
Hello there, a few vray tips :) Work in scale cm, inches and make your meshes the same size they would be in real life (its very important VERYYYYY). Btw some proportions feel off in your image, the sink is really tiny. Always use a Vray camera for rendering. Vray beginners tend to max out light intensity because the…