hi Kyoske. I've had that problem before and I'm guessing there's vertex order (Numbers assigned to each vertex that you sculpt on in ZB it has to match the low poly as well) delete or weld any together or start a new mesh for your retopo will overide those numbers from your high poly mesh in ZB causing it to deform it in…
Hey Adiko, Thank you for writing to us in such detail, we really appreciate it. We are very sorry to hear about your dissatisfaction of the service. We strongly believe feedback like this is the best way to improve our products and in fact has been a driving force for our development from the very beginning. Firstly we…
I think they all kinda have there pros and cons. 3point Shader Pros: - Quality Normals function (Edited this in ;) ) - You essentially have 2 environment map slots. Pretty nice for blending cubemaps. You can have a cubemap that is better at solid reflections in one and the other one be the one that has your more…
I'm a professional software developer who works in the medical industry. Medical equipment and games probably have more differences than similarities, but I've had a certain game-like project on my mind for a while now. The one thing that's held me back is the art/visual assets. Now that I have a job though, I realize I…
Could someone please explain the performance cost with reguards to the Bevel / Face weight technique - There is lots of content out there on how to use the technique but not a lot on the performance cost! My understanding is you got a "Free Bevel" due to the way that split normals works. IE when you add a hard edge it…
Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
I'd like some help from the community, if you have a minute! Could you bake normal maps from these models in the software you're familiar with? * 3ds Max [done] * Maya * Blender * Substance [done] * Toolbag * 3D-Coat * Cinema 4D * Houdini * Modo * Xnormal [done] * Knald * (others?) The intent is to show the baked result in…
If your seeking a job as a dedicated weapons artist, not only are you going to have a hard time; you got to show the boring stuff. If you're modeling made up weapons (sci-fi and fantasy) I have no idea if you can accuratly model and texture a standard 9mm or a AK47. I want to see your understanding and accuracy of those…
Hello everyone! Firstly, this is my first post here. I found the forum after searching Google for polycounts of circuits for racing games. Thankyou very much for welcoming me here, I hope I can build a good relationship with the members of this community. :) Ok, so down to business! I'm in the middle of a project that sees…
Hey Everyone, I'm Mark Ashton, a 3D Environment / Prop Artist from the UK. I have over 14 years industry experience and have worked with a number of Studios. I'm looking for new projects to work on so don't hesitate to get in touch if you have any work available. I will update this post with new artwork when I have new…