Helloo, First thread i think! My names Beau Lamb, im a student studying at manchester in the UK. Im starting a thread here to try and get some feedback on my work and hopefully improve :) Here is a link to my current portfolio = http://beaulamb1992.wix.com/beaulamb-gameartist#!home/mainPage Feedback on that would be great,…
📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…
Hello all, I was going over how the many types of current games today seam to be moving away from the linear-level approach and more towards an open-world/seamless level system, and was wondering if anyone could share some insights into how their teams typically work on such large projects. I usually thought of the process…
I can guarantee you that right this instant EA is looking at even more ways to cut development costs on Madden. Even more people are going to get laid off and even more jobs are going to be outsourced. The game is going to continue to be the same mediocre, stagnant clone of a title that's been out for years. All so that…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Okay, so since I've found myself waiting for Blizzard's "Heroes of the Storm" release, and saw character artist Marc Brunet (from Blizzard also) do a quick tut on his youtube channel about designing and coloring a video game character concept, I thought I should have a go and do one for practice sakes... So, here it is: A…
My name is Cole Walker, I am the creator of my own independent game company RenegadeHatter studios. Me and my small team are creating a new game I have thought up which would be close to the gameplay of Max Anarchy only with an interesting little twist to it along with open world gameplay. It's my love letter to the manga…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Thanks for your comments guys :) These models use just diffuse texture. Basicly I make a quick sculpting of the model to project an occlusion map and use it as base of the texture, in fact this occlusion is about the 80% of the texture work, with these models I almost just use photoshot to add flat colors. I use this…