Can you post your texture flats? I think it may be your lighting rig but your metal seems very poorly defined. the metal in your concept and in real life is a lot more matte. and the scratches are a lot sharper and logically fit around where the weapon would get holstered. Your scratches right now seems to be really low…
@Rmunday Thanks for the kind words man. Yeah, it can be pretty demoralising to feel like you're in a rut and there are aspects that you cannot control. I'm reworking my demo reel and creating a few shots to add to it. Given myself until the end of May to be ready to apply again. There is a saying that I heard, "Even a…
The design is very war hammer bulkyish, if that's what you are going for, it sounds as though you are slightly uncertain of your design though. I would challenge you to stop working and go look at references immediately and find shapes, details, and forms you find appealing and make a influence map of what kind of…
http://www.youtube.com/watch?v=4wziE0AYCoo Back with another episode for you guys! the feedback and comments so far have been GOLD! I really appreciate anyone who has taken the time to watch or leave a comment, you guys are awesome. I'll let the video do most of the talking but I just wanted to quickly hammer on the…
Try and make the character look exactly like the concept, if it has a hammer you should model it unless told not to so in the instructions. I suggest you try an rig what you have so you can see how it will deform. Judging from your screens your elbows will deform poorly and the area of the back and shoulders will probably…
You really have to experience it to understand how it can be likened to the birth of a first child or death of a parent. I have and it is. I can also see how it could be very dangerous to some people. Drugs don't change you, they enhance whatever feelings you are having. If you're a closed-up/introverted/paranoid person by…
I remember for a long time I couldn't get snaps to work, I thought everyone that could, was nuts and using some kind of voodoo vortex. I remember playing with it for a few hours (max 9) and got it to work. In the end I was pretty sure the only thing I did different from default was turn on "use axis center as start snap…
Hey there, I'm sure you guys are sick and tired of these things, but the fact of the matter is I don't even know where to begin with modeling, I tried Milkshape and couldn't even figure out how to start a new file. It's just infinitely more complex than mapping for a nine-year-old game that uses a horribly obsolete engine.…
Hey guys, this is kind of a pimp but I figured it would better fit in the technical talk here. I just made this tutorial because: a. I had a hell of a time figuring this stuff out for myself. b. I figured I could save some noobs like myself the trouble. c. Making the tutorial will hammer the process in my brain so I don't…
UPDATE 4.5.2016: https://www.artstation.com/artwork/aL5OX UPDATE 2.4.2016: Alright, time to start a thread for my current character project, Clementine, from Telltale Games' "The Walking Dead" game series. She is going to be after the events of season two, a little bit older. Around 14-years-old. I'm aiming for stylized…