Well, the title almost summarizes my question: I'm relatively new to 3DS Max. I've got the initial unwrapping done for my asset, but in the process the UV shells for the different elements of my weapon (it's a knife) are all different sizes and not proportionate to the actual size of the individual pieces in relation to…
Hi, I'm learning to bake normal map for hard surface and very confused :( . I'm using Maya and my problem is when I soften hard edges, my normal will have perfect edges but shading errors on faces. When I harden edges I will get a nice shading but ugly edges except edges that have a UV seam. I only know two ways to solve…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
Hello! I am hoping to get a cintiq in the next few months and I am wondering if someone has done something similar to what I want to do. I currently work with a two monitor set up and I would like to keep both monitors and add the cintiq (which is essentially a third monitor). I use my computer for projects that don't…
I haven't done this yet. I'm trying to understand it. So please let me know where I am wrong and clarify. From what I gather, you: - Build a high poly model, then create a low poly model (from what I understand by modeling against the surface of the high poly, like with freeform modeling in 3ds Max). - Unwrap the UVs for…
Thanks for this cheat sheet. Might come in handy. What I was talking about in previous post: Combined material with mask. You can see a bit of thin film, gradient from pink to green (from sides to center). Reflections are not too bright and sharp. You can see inside parts a bit better. Simple material with thin film. No…
This is looking lovely! About what should be peeling off, I don't know how familiar with proper solid brick buildings you are, but usually structures are built with bricks + mortar, then receive a layer of cement, then plaster, and finally paint. On external walls or walls that don't need to be smooth - when not due budget…
I had the pleasure of being at IFCC last week and being able to ask that question to some people who have been in the industry for a while and people who haven't to get their take on that. I've also tried to contact some people working there and haven't had a reply as of yet. To elaborate, I'm aiming for the company…
I'm a little confused about what you want.. Is it .. User defines n colors Colors are selected randomly but the chance of each colour being selected is affected by a user selected weight ?