Word up. http://www.rsart.co.uk/2006/09/15/roll-your-own-engine-roll-your-own-problems/ C&P for the lazies. Recently I was approached by a group of hobby gamers who wanted me to make some art for a game they were working on (for the record, I have no interest). They tried to persuade me that they were worth working with…
Project introduction: This thread will be a place for documenting the progress of one of many cubes I'll be making in the coming year. Critique is wanted. If you see something that should not be there, or maybe something that you believe should be there but is not, please say so - even if I've written about it in the short…
It's looking good but I think there's a few things you could probably do to take it one step further from where it is now. Overall the scene is kind of difficult to read or focus on any particular part. I think a large part has to do with the rather uniform lighting you have currently setup. Everything is lit in a very…
Hey, here's a few constructive presentation tips. :) 1) History. What else have you done between 2001 and 2006 under the Mindkiller Productions label before Metal And Dust? Saying the project is two years old but that your studio is seven isn't really a value-add. 2) Portfolio\previous experience. Link to the examples of…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
Street Scene '06 is a music festival in San Diego. Anyone who would like to go and doesn't have a ticket is more than welcome to mine. I'm working this weekend and I can't go. If you want the ticket send me an email nfrrtycmplx@yahoo.com Concert is in San Diego 4th and 5th... tomorrow and the next. It's digital so I can…
Thank you, @musashidan! as well as everyone for all of their help up to this point. When we talk about smoothing the model in Maya, are we talking about setting soft edges on the whole model, or averaging normals and averaging vertices also? (I experimented with these options, but averaging normals made my mesh look like a…
Thanks everyone. So, this took a lot longer than I had expected. Usually I can turn a low poly version of a character around in half a day or so. This guy took around 2 - 3 days. There's a few reasons for this, I really wanted to create some kind of tutorial about it, like some kind of post mortem - but really - I'm not…