Hey Guys, currently working on a Type 14 pistol. Will paint in the missing details into the normal map the oldschool way. Please rip this thing apart with critic lol
Modeled in blender/zbrush and textured in substance painter. As it was a personal project I went a bit high with the poly count it has 14169 faces. I used mainly quads for topology and no ngons. Baked high to low poly. All feedback and critique is welcome. Thank You.
Hay, Wold really appreciate critiques and feedback . sculpted in ZBrush | Maya , Colored in substance painter and by hand ( the face ) , Marvelous designer used for the clothing's and i think i used XNormals for some of the normal maps . Rendered in real time with marmoset designer . Thanks :D
Hey all, I created these little fellas for my mobile game, Necta Collecta. I also made a cinematic teaser with them. Let me know what you think. iTunes Link
Wanted to know your thoughts on how far I've come along on this project. The old shots are what I was able to do my Senior year at SCAD , and the new ones are the progress from the month following that. Full project on Artstation https://www.artstation.com/artwork/52Zwz These are the new shots And these are the old shots.…
Here is an environment diorama im working on, most things have been modelled by me e.g. the train. A few assets as well as textures &decals are from Megascans library. I need some advice on how I can make it better as a game environment. Feedback would be really appreciated as I'm still trying to improve this scene. Cheers!
After a few weeks, my japanese invention has become a head in real-time. Here -- artstation.com/artwork/q9AyOn you can also navigate and see the rest of it, with a turnaround! :o I will post next updates when I finish the sculpting of clothes and other accessories that a posh girl can't live without...
Japanese Alleyway Lighting - Ue4 After finishing the lighting academy on YouTube about Ue4, I wanted to rebuild the lighting in my latest environment and achieve another mood with a better look, I wanted to achieve afternoon lighting, I used Ray tracing in rendering this time and the results are Awesome.…