I was looking at this tutorial: https://www.youtube.com/watch?v=ss13J1emsvw If you scroll to time frame 05:40 you will see he is creating a node named as AiSwitch I do not have that. He went to "Create" >> "Arnold Shader Surface" >> "Ai Switch" I do not have such node. But i can find similar node if i go to "Create" >>…
Just was curious if anyone here has ordered something from Curve Studios? We recently recieved a Zbrush DVD that I was trying to add to our library here at Ensemble. But the DVD that was suppossed to be for Zbrush 3.1, but instead had movies going over Zbrush 2.0. When we tried allerting them to the problem, and to recieve…
http://www.thundercloud-studio.com/index.php?page=tutorial/ModelingTutorial/headModeling The original website this was on vanished some time ago and I stumbled upon it again just now :D Worth a read for anyone new to modeling heads! All the tips here make a lot of sense. This helped me out a lot as an intro to topology…
Here is a new video tutorial on using the same procedural 3D texture in a Displace Modifier and still being able to use it in your material for rendering. This technique gets around problems with using the default Object XYZ of 3D procedural textures where the pre-displaced UV coordinates in object space don't match the…
Hi guys, I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game. This is very annoying for me, because…
I made some very short video tutorials covering some UDK Tips & Tricks for workflow improvements and I was wondering what you guys thought about them. So far I have made and uploaded three of them and will add some more in the coming days. https://www.youtube.com/watch?v=_i-d5OZmhWI…
First I want to give a huge thank you to the folks that suggested that I use the Skin Modifier. It was a life saver on this project. so far superior than Physique and a lot easier once one gets the basic work flow down. Marvellous tool. Now with this project drawing to a close, the next project may allow us to use custom…
Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are…
I have a very specific effect I need to create in Houdini, but I don't have the time to scour tutorials and videos to create said effect. Please email me at bit.slade@yahoo.com if you are experienced with Houdini and are confident that we can create this effect in a quick manner.
https://www.youtube.com/watch?v=yMTq4xPvxfk Hey guys! Last week I was super inspired by the new release of UE5 early access and had to dive into the lighting tools, ever since I saw lumen when it was first announced I couldn't wait to get my hands on it. the promise of realtime GI looked so amazing. In this tutorial I show…