When ever i try to add a generator to my layers, it bugs out and the material becomes black and white with really strange inverted normals (texture). does anyone know why this is happening? Here are some screenshots Simple setup; two fill layers, top one is cast iron bottom one is rust Add metal edge wear for testing…
Hi, I made a gun for my game but the texture is bothering me. I know it has a lot of lack of detail, but how can I make it better? Any advice is much appreciated (I am using Unity 5 metallic standard shader). ).
hey guys, i was wondering if the tile sampler "mask - random" input can give random results if you were to instance the node? there must be a way, i just cant figure it out. For the graph in question i am making a wood plank material and want to randomize the nail generation so i need all 4 nails to be connected to a…
Hey Guys! I want to share my new tool for SP with you - 80 Electronics Stamps! 8 organized, named tools with previews and drop-down lists, easy to use and may be very helpful! Also + 120 alphas just in case. Sharing this stuff almost for free - $5.More info - https://www.artstation.com/artwork/xGQOO/
hey all, I did this after a convo with a friend this morning, on the artstation page are links to the painter file and toolbag scene so you can see how I made such a mess. The UV's blow hard but that wasn't the point so please excuse :D I hope its of use to someone: https://www.artstation.com/artwork/Yd5mK
I spent the last few hours trying to make a cardboard box, Im focussing now on the edges where the corrgated structure is visible, any suggetions? is a there a node which makes a 'wavey' pattern?
I'm kind of at a loss as to how to approach a transparent object in SP. Is there a checkbox I need to tick to allow transparency? Do I need to have an alpha channel assigned to one of my maps?
That's just the environment map Substance Painter uses for the lighting. You can change it in the display settings to the right, but it won't affect the actual texture in any way; just the render.
Hi all. I've asked question on allegorithmic forum, but haven't got an answer. Maybe someone here can help me. https://forum.allegorithmic.com/index.php/topic,22265.0.html I need to combine masks with intersecting islands. https://clip2net.com/s/3RKY7g8 Thanks.
Hey ! Anyone know why this happens ? Mesh looks like its normals are flipped (the rubber "tire" part). I checked my normals and they are facing the right way in Max, this happens during the baking process. thanks :)