Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Hello, I've been working on this for a while now and I'm getting to the point where I dont know how can I improve this further. Any help is appreciated. :)
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Hey Guys I have made a Porsche for my PF. It would be cool, when you give me some Feedback. By the way, i have also a little Rendervideo Wath this [ame=" https://www.youtube.com/watch?v=7xy5PJ4H_2U&feature=player_embedded"]Porsche 3d Model - YouTube[/ame]
hi to all i am working on my show reel and just want to know that can this type of view port result( [ame] http://www.youtube.com/watch?v=6IU-iZ7m2f8[/ame] ) be achieved in Maya. I would really be thankful if any body can help me.
Hi, i would like to apply my normal map painted in substance painter but these jaggy edges happens, why ? i exported from substance with arnold ai standard surface presets and yet i have these results. Maps are baked hi poly to low poly in substance also.