Hey there, I am a 3D art educator and wanted to share some of the tutorial-based or educational projects I have done, as well as breakdowns and more. First off: Using VDMs in your Zbrush workflow, specifically focusing on detailing. https://www.youtube.com/watch?v=tAsS9Ao4LN0&list=PLLK3AiwcY_71wHKdFRaZEBt84hluUAYuE&index=2
For the last couple of weeks I have been working to improve my texturing skills. I set myself a task to model and unwrap a character bust. This is the first project I have created proper hair planes that look half decent. Additionally a bonus of implementing Subsurface Scattering was added. What do you guys think? End…
I've tried this before, and didn't have much success, but i'm going to try again anyways. I'm looking for a couple guys to work on a project with me in UDK. All i'll say for now is that it's a remake of a classic NES game in udk. It is entirely for fun, and because the game was awesome. If that tickles your fancy, give me…
Hey Everybody, I am just working on a project for uni and my friend recommended this site to gain some feedback and critique. Any feedback on the animation, lighting, shots and the environment are greatly appreciated. If you have any question feel free to ask, I will reply as soon as I can unless I am sleeping under my…
Hey Polycounters , I just finished up this personal project and though I would post it here for some feed back . Any comments / crits are more than welcome. Thanks ! Specs : Rendered in toolbag 2 19.5 K Tris 4K Textures (4096/3200 to be exact ) Modeled in Max/maya and zbrush Texture masking / base textures done in DDO,…
Happy to share this project here called the Alpha Rex back from last year. I made this with the intention of understanding how the pipeline works from a 2d design to 3d workflow. I started by sculpting the Alpha Rex in Zbrush, blocking in and finding the design. I did some light texturing in zbrush as well but I found Mari…
I am currently working on a Spider-man Project- This is what I have so far. I am thinking of recreating him because my understanding of edge flow has gotten a lot better. He has been modeled in 3d studio. I need to learn how to take a zbrush model and bake the textures into a uv map. Work in progress. Its my first model…
Hello folks, I've had a dig around but I was hoping to get a broader idea of how commonly people use max's project management features? So, who uses them and how does it go? Who uses the vanilla features and who uses some scripted solution? Cheers! cw
What's the best way to blend seams in textures and is there a tutorial out there you can point me to? I have access to BodyPaint, Photoshop, and ZBrush only. The only tutorial I have for BodyPaint doesn't cover projection painting using actual photos which is what I'm using. Help would be nice.
Hello everyone. I recently finished up my final project for uni. A small environment built in UE4 using handpainted textures. Here are the screenshots. I Would love some critique and feedback so I can improve the scene further before I put it into my portfolio. Thanks all!