Hi, so I have a character I made in Maya and imported to Unity with animations and all. I'm just learning Mecanim and doing some testing. I have my character moving and am trying to understand it. However, I wanted him always facing the direction he's going, which he wasn't. On Unity Answers, I found this handy piece of…
Hey all, I'm hoping to get some help here after 3 days of painstaking research into this issue. So I'm working for a company that's getting signed on for a project involving project-map graphics and animations on a mannequin (in the real world with a projector). We're using Watchout 6 to project the graphics and we'll have…
Hey what's up? I was wondering if this kind of animation is possible in Max or any other 3d software. I believe what I want to do is possible in XSI... Okay I was wondering if it's possible to animate all the motions of an object, save it out and easily assemble this up to create your final animation... by final animation…
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Hi! I'm learning animation and I was working on this walk with the blender Rain character. I'm still learning and I got the Animator's Survival Kit Book and used the walk cycle page to help make this. I know it still needs more work and I'm here to get feedback on what improvements I need to make. Thank you!…
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Jenna Bankhead, Freelance 3D Game Animator Website/demo reel: http://www.animationcat.com EMAIL: jenna((a))animationcat.com [ame=" https://www.youtube.com/watch?v=Q3x9HZbvKsc"]Jenna Bankhead 3D Animation Showreel 2014 - YouTube[/ame] Jenna Bankhead, Freelance 3D game animator, looking for new freelance projects for the…
10 min... that's a long time. Unless it's a requirement I would cut that down to 2-3min. That is still a daunting task but it can be made easier if you animate at 15 fps instead of 24. If it's too choppy (that depends on the motion) you could kick it up to 30 and start doing in-betweens to smooth it out, but at least you…
You can try asking T_Vidotto or Helenek on importing custom animations for heroes. The equipment importer on its own won't let you import any custom animation unless it's for a summon or courier afaik. Most items don't have any animation - they only rig to the default bones and use those for movement. You'll need to…
Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…