How do the rigging and animation tools compare with max? For example, can you just import a mesh from max, fire up face robot and work from there? Anybody rig any characters in xsi? How does it translate into making game assets, like say modeling and rigging a character to use in udk or the like? I've been looking at this…
i think the most important part of texturing is understanding how materials are constructed, and that's something no tutorial will teach you. most will say "oh just do this this and this and that is how you make metal!" or something of the like, when in reality there are dozens of surface combinations that can make up…
Edge padding is the excess bleed after the edges of the UV island. If your bg is black, the black is going to bleed in. You can tell there isn't padding because of the bleed and most likely the texture you have only colors to the very edge of the UV's - it's redundant I know but hear me out. If you are baking in 3dsMax,…
Don't UV each polygon separately. This is bad for two reasons: 1) it creates visible seams where the textures do not match perfectly. 2) it increases the vertex count in the game. It is better to UV a surface in larger contiguous pieces. In your example, the top of the island will be grass, so it should be mapped as one…
Hey man. These are looking pretty good so far. Here's my crit: In my honest opinion, I think you're killing yourself with all this extra topology. You're definitely headed in the right direction, but I believe you can build your topology better and more simplistic. Here are some reference images that will help you out a…
welcome to polycount. It won't be as complimentary as deviant art has been! However, in my experience it WILL be much more useful :) some crits- your mountain man is the strongest thing you've got so far. I would suggest finishing it properly as the hair is not completed and the face has the telltale signs of rake tools…
earthquake: I also had cage unchecked before I messed with the raytracing. jogshy: I did mention I used the cage for the mustache but it still caused issues and came out like that which Im a bit unaware on? I will continue to use xnormal and test more tonight when im home, the head was really the only piece by itself I…
Hey all, Struggling to parse some methodologies I am seeing in various tutorials I have been seeing around the web in regards to Ngons and where good topology is necessary and where you can get by without it. Currently I am watching Vaughan Lings tribot tutorial and I notice that he basically disregards the Ngons that are…
I'm currently trying to set up some cameras in one of my levels so that I can record video for a walkthrough. Following the 3D Buzz video tutorials I'm finding it's pretty straight forward. However, I am experiencing some unexpected camera roll with my animations. First I set up my camera, and then switch to the camera's…