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Tiled or bespoke textures?

Ethaliel
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Ethaliel null
Hi there. I am new here and would like to ask some questions. I am still a rookie at 3D work and I would be very happy about your help.
Do anyone know a good tutorial about when to use tiled textures and when bespoke ones? And maybe some examples how the Uv would look like? Because I work on an environment art and want to tile the textures for the bigger places like the gras. So  I tiled the uv in parts of 4 polygons and put them on top of each other to share one part of the texture and safe place. My teacher told me it is wrong, but without explanation.
I would be thankfull for every clue.

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