Is there anyway to edit the color selection map, I need to add some faces / geometry to the mask and subtract others but I cannot figure out how to edit the map
I'm using SP 1.7.3 at the moment. Can I bake an alpha. For example, say I want to bake a chain link fence Hi Poly to a Low Poly flat plane. I'd want the holes in the fence to be alpha'd out... Is this possible?
So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?
Heya all, so been fixing my normal maps for the first time and running into something odd. i thought it was the AO map but its not. anyone know whats up with this?
I wanted to mess around with the batch tools, however sbsbaker seems to be missing which is the one I am interested in, the others are there. Version 4.6 Am I missing something? :)
I'm learning from a tutorial on creating stone texture. I don't know if it exactly caused by Slope Blur or i screwed up something before. I do exactly the same thing but get this result as ugly lines instead of smooth distortion. :/
I've googled and searched Polycount, but can't find any discussions newer than last year. Is there any way to have the baked lighting filter account for height maps in the scene? I'd rather not have to export and import my normals each time..
https://www.artstation.com/artwork/NAKJJ Rendered in Marmoset Toolbag. Something I've been working on inbetween exams and gaming sessions. I learned a lot and I think it turned out great Please enjoy, and drop me some critique if you want to!