Can I bake an alpha. For example, say I want to bake a chain link fence Hi Poly to a Low Poly flat plane. I'd want the holes in the fence to be alpha'd out... Is this possible?
i never figured out how, what i did as a cheat is put a plane in the scene behind the holes, so when it baked out the id map, the hole area would get its own color, i then used it as a mask for making an alpha.
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