Hello everyone! I have only been doing 3D for about a month now. i am self tought and would love some feedback on my first ever project! my dream is to one day become an environment artist in the game or film industri i would love to hear any tips from fundamentals i should learn. currantly i am learning just modeling. is…
This may be a bit of a stretch as a goal, but I've been incredibly interested in getting into the traditional art school, Florence Academy of Art for figurative sculpture. http://www.florenceacademyofart.com "The Florence Academy of Art is a United States non-profit 501 c (3) educational entity, and admits students of any…
I attached a quick example below. I'm struggling with how to derive a solid one-bit style mask from two heightfields blended using the max style blending. My mockup below is basically approximating some pebbles I want to blend on some sand. But I can't use the original pebble generator as a mask because a lot of the…
That's the odd thing. I changed none of the names of the biped bones and copied and pasted the mesh properties from one of the default models so all the sockets should have been set-up properly. When it plays the firing animation it plays it for all the bones except the Bip01. The Bip01 plays the movement it has in the…
I want to see the albedo + normal map in my 3do viewport after creating a normal map from a reference. (In the past 3do has previewed a textured model including normal + albedo after creating a normal from a referencem, how can I activate that again?) After importing a picture / texure into PS I create a normal from it.…
Hey everyone, I've spent the last few good hours researching lightmaps for UE4. I have found some useful info such as: 1) UE4's compression algorithm for lightmaps is using a 2 pixel border for interpolation so you need padding... 2) Your islands should be (as much as possible) be perfectly aligned on the grid. 3) For…
Due to lack of knowledge ive been forced to put down my ak47 project :/ however the skills ive learnt i will be applying to other weapons. please refer to this wip to see how i created all my drawings :) http://polycount.com/discussion/170113/pc-csgo-ak47-xenomorphed-wip#latest This design will be based of two things. the…
The way I've gone about doing the music controlled paramiters some months back is as follows: Broke the music track into separate wavelengths (8 total using Adobe Audition), than in 3D studio max I used the 8 separated wavelength files to move some models up and down, than I baked the animation down to boned models.…
After looking at it for a while, I came to realize that the mouth is off and not the normal collagen filled lips everyone is used to seeing on hot chicks. Also the render or the texture are adding a lot of gray to the face, it happens quite a bit with normal mapped models as the engine/render is being told to cast ever so…
edit: Just finished this one up! Thread is pretty small since I didn't really document much of anything in the early stages. here's a link to the artstation page (x) Thanks for checking it out! Hey there everyone, I've been slowly picking away at this take on the Blood Berry beam saber from No More Heroes, and I think I'm…