I want to see the albedo + normal map in my 3do viewport after creating a normal map from a reference.
(In the past 3do has previewed a textured model including normal + albedo after creating a normal from a referencem, how can I activate that again?)
After importing a picture / texure into PS I create a normal from it. (Using a photo-normal preset)
Its all beeing calculated fine.
But when opening the 3do viewport I can only see the normal map. (How to turn on the albedo?)
Even refreshing the viewport when having selected the albedo textures tab in PS it wont show it in the 3do preview.
I dont wanna create a new ddo project and save / import everything all the time.
Its about having a fast preview of something imported right after creating the normal from a reference.
Please help me
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