I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
Fielding candidates for a GDC Panel 2018 regarding navigating post-graduate (or something similar, like military service) careers in Game Development. I'm going to be leading charge on the proposal. Already talked with Becca Rose Hallstedt about this. Email me at b.choi117@gmail.com if you're interested. Subject line MUST…
Hello there, i am a programmer starting to get working on 3D in order to not be dependant on someone else. As such, i am not familiar with alot of in-depth 3D shizzles. I've created a model the other day of an anchor and it turned out great! And today i started on another model that goes along with the first one, a boat!…
WHAT & WHY? Hello my name is Jan and I am currently creating small environment inspired by the new Metro game. I always wanted to make something with winter mood so here it is! :) Also because with Unity 2018 came new High Definition Rendering Pipeline I decided to give it a shot. So far I am quite impressed by this new…
Umm, I am not sure you are understanding what is happening here...you might be responding to something else? You NEED scripts for this to work in most 3D packages pre-2015/2016(and some post 2016). You can't just "understand" to make this work... But yes, this technique has been around for a while, but it is developing…
May 3 2019 ~ Golden Week Friday I recently posted my Shrine Project in its own thread: https://polycount.com/discussion/210957/lakeside-shrine-ue4#latest If you'd like to give me any feedback, I'd be very happy to hear it. I also worked on this a week ago, some new renders of some materials from 2018 and early 2019.…
Hello guys! How's going? I'm modelling a next gen m55 smg ... I lost 2 days of my life trying to find a thread which was actually solving the problem I'm having... but I havn't been able to find it... so there we go! This is the High poly barrel : https://dl.dropboxusercontent.com/u/63614702/problem%201.PNG And this is the…
Client wants me to rig his 8 armors with UMA 2, I'm currently using Autodesk Maya 2019, can I rig it with my application and export it on UMA 2? Can someone tell me how does this works or what's its pipeline or should I just rig the armor normally to joints in maya then export it as fbx. Thank you.
I did have the new crycompressorRC.dll. That got the tiff image importing and the environment map creation working again. But didn't help with the fbx conversion. I'm gonna try a little more testing, see if I can figure it out. taking notes format cryengine rc version compiler, modo fbx version, modo preferences fbx…
An odd question, but a shout out to any existing Softimage users. id 4 takes two different kinds of mesh formats, LWO and ASE. I'm doing some work on The Dark Mod (doom 3 modification) and am trying to find maybe something out there compatible with it. Right now I'm using a Blender export workaround to make my meshes work.…