Hello guys! How's going?
I'm modelling a next gen m55 smg ... I lost 2 days of my life trying to find a thread which was actually solving the problem I'm having... but I havn't been able to find it... so there we go!
This is the High poly barrel :
https://dl.dropboxusercontent.com/u/63614702/problem%201.PNG
And this is the Low poly Barrel :
https://dl.dropboxusercontent.com/u/63614702/prob%202.PNG
Now obviously I had to unweld the vertecies on the barrel to save polys, but now I have no clue about how to make a proper bake in this situation.
So please, anybody remember the thread I'm talking about? I've seen many times but I never gave it much importance...
Otherwise a solution would be much welcome
Cheers!
Replies
http://www.polycount.com/forum/showthread.php?t=107196
Or possibly this one...
http://www.polycount.com/forum/showthread.php?t=81154
These are sticky threads in the Technical Talk section, BTW, for future reference.
The actual problem is that the cage of the main barrel (since on the low poly I had to unweld the cylinders from the main barrel ) goes directly trough the "cylinders"... so it end up by breaking the cage effect...
Seems like my only solution is to weld them back..
If you have 32 sides on your cylinder and split the UV's at the joint, you'd add one extra vert compared to the non-joined version. Although I think it'd be +2 for the border along the cylinder. So each extrusion would add 66 verts in this case (compared to having it floating). You could also bevel the top two corner edge loops to avoid having a hard edge/uv seam. If you minimise the number of sides your barrel has it might be doable, depending on your limits.
For some stuff regarding attaching/floating, check out this
and for when to bevel check out this