Okay made a start, would love some more on the tech side? Technical Artists & Procedural Workflows Simon Verstraete https://twitter.com/simonverstraete Artem Ostapchuk https://x.com/artemostapchuk Ben Cloward https://x.com/BenCloward (Very active with shader/terrain breakdowns + UE/Unity tech art) Shaders, materials and…
As in the title, what is the best tutorial for you guys? I already have some knowledge about materials and other technical things like proper pbr values, etc. but sometimes I struggle a lot about copying the exact look of real surfaces. I know the best way is the practice and a lot of observing real stuff, but maybe there…
Following a tutorial and having a couple of problems, Here is a traffic cone after importing it into Unity 4 1) It suggests that the top has incorrect UVs but it doesn't at all. Looks right in Substance. Are there any settings I'm not doing correctly when exporting my maps? 2) Normals seem really extreme in Unity so I went…
Hey guys. I wrote up a tutorial on a shader I wrote over the weekend. Using a single vertex color, I found a way to paint various shades to set the scale of a texture. It's helped me modulate parts of my ground texture, so hopefully it will be use to someone else. Check it out HERE.
Are there any tutorials, or either video or text that give an overview on maya? I'm trying to switch to maya and i keep reverting back to max every time I'm actually doing a project. Most of the stuff I can find is for absolute beginners and gets into camera controls. What I cant get over specifically is how the history…
So apparently Megascans is fully compatible with Redshift GPU renderer. Is anyone aware of any good tutorial on using Megscans in Houdini (with Redshift)? Also, where is the link to down load the Bridge application? Couldn't find it anywhere on the Quixel site.
Hello Everyone! This maybe a newb inquiry but I was wondering if anyone can recommend how to produce a smart spline generator. I wanna use it to make spline-based vines in Unreal Engine. I found a readymade spline blueprint somewhere but it's only exclusive to it's own pre-made vine asset. I want a spline generator that…
http://videogameartist.wordpress.com/2011/07/08/high-to-love-poly-game-modeling-tutorial/ I made this a few months ago to help my students. Things are I think are pretty great in it. I go over the thought process of the technique for the first few minutes. Then I actually do it in the later part of the video. One unique…
What's going on, fellow devs. I made this short tutorial about how to create LODs in 3ds
Max and Unreal Engine. Additionally, I’m
giving away a game-ready asset which you will find it in the video’s
description. Hope you found this
useful and Happy Merry Christmas. Thanks :) Video: https://youtu.be/ajqbPC8rN54