[ QUOTE ] To keep it fairly even i've come up with a set of simple rules. 1) Keep it under 3050 polygons. (Armor+Base) 2) Total texture area no bigger than 1 512. You can mix it up into multiples if you like. (4x256x256 ect...) 3) No lowering the polycount of the base Assume the engine only loads the peices of armor on top…
I've not yet worked with anything that uses Tris instead of quads. I work with PS3 and 360, but I've not been made aware of any "quad beats tri" code (we doe have rock beats scissors code). As I'm sure you are aware, a triangle is the smallest polygon you can have. When you have one triangle drawn, drawing a second means…
I must be out of touch or missing something?! But typically when blocking out - then further refining a workable base mesh from scratch, especially for surfaces that require reflective materials. It is usually best practice based off of experience, to start with minimal geometry (...low density topology) instead of…
==Update=== I have now chosen a person for the job. Thank you all for your quotes, and I look forward to doing more business here. I am in need of someone who can do a quick 3D model of a toy head. This is the Revoltech version of the Woody toy. Here are references, but more can be found online. I'm mostly needing this for…
Hi, I've just purchased Toolbag, and the results look great. I'm content. 🙂 A few newbie questions: * Is there a way to toggle polygon smoothing? I mean switching between visible, faceted polygons and averaged normals for the illusion of a smooth surface. * Is there an auto-smooth option with an adjustable normal angle? *…
hello i have this doubt in 3dsmax: For example: create a box Add bend modifier Add Edit Poly Modifier A Remove Polygon 1 Add Edit Poly Modifier B Remove Polygon 2 my question is how to collapse edit poly A and B in edit poly C, so the result of the stack is: box bend Modifier edit poly Modifier C A lot of times i use…
Hi, i'm in the process of creating a showreel for character modelling and just have a few questions if anyone can help me. I've pretty much finished my first character which is around 11,000 polygons but unsure of whats best for the finale so to speak. 1. What's the best program to render turntable's in ? I have acces to…
This Bike Model is currently being used in a mobile game, I need to optimize the file and wanted to find out what the best way to go about doing that it. The current size of the FBX file is 3.31 mb and contains 4 models and 7 joints. The highest poly model is 10,000 polygons and the other 3 are LODs, so they dont have…
NGons are not supported, but they're not going to be deleted on import. If you import a mesh that has nonstandard polygons (more than 4 sides) zbrush will pop up a message asking if you want to split those polygons into sets of symmetrical triangles or a combination of quads and triangles. Whichever action you choose will…
People are basically saying you should try drawing a face first because if you can't draw it, you can't model it either, simple as. And drawing takes way less time than sculpting. I too would recommend that you try and draw a face from reference, then turn over the page and try and draw it again, then look at a ref and see…