ambershee: Thanks for your input, I have been told it's quite expensive to live there, but atm I live with my parents so really anything would be a upgrade from that, as long as I have a place to sleep and eat I am pretty much happy(and the occasional shower) I will keep looking trough the sites, since it's not many weeks…
Hi guys, I found out what the problem was and fixed it. Hopefully you shouldn't have any more problems with attaching to Photoshop windows, even when they are not full screen. Also I'm now checking against the window's parent's class name, so it won't attach to all those toolbars anymore. The config.ini has entries for…
I worked with a chick back when i was in high school who had a retarded cousin and any time someone would say the word retard she would get pissed. Like ready to start swinging pissed. Yet the kids from the special ed classes In high school that were retarded never gave a fuck if they heard someone else being called…
hl1 hl2 portal 1 and 2 Mirrors Edge Bastion(fuck epic soundtrack) Pineapple smash crew super meat boy tf2 borderlands 1 and 2 arent these a ton of games that got great soundtracks, that arent from the 2d times.
Hello again, So I have 1 spline. It is a spine controller and I aligned it to the pelvis. Pivot to pivot, orientation and position. I made a copy (not an instance) of the same spline to control the hip and aligned it to the spine base, pivot to pivot, orientation and position. The confusion is that it doesn't change…
Hello, I was working on a scene I modelled in maya, then I made a biped on max and exported the scene back to maya to finish the materials. When I transfered it to Motion Builder I had some issues with the bones of the forearm. They did not rotate on any other axis that was not Z. Then I exported my weights and detached…
How best can this be done?Was discussing this with a friend the other day about combining 2d and 3d animation,preferably 2d for characters and 3d for environments and props. I am thinking u do the animation of the character grabing and holding an imaginary stuff or a placeholder of the supposed 3d object.Export animation…
Hoping to have time to get through this once my current bit of freelance finishes. For those unfamiliar with these blokes from greek mythology: Description Hecatonchires come from the Greek Hecatoncheires which means "hundred handed". They were gigantic and had fifty heads and one hundred arms each of great strength. There…
Hey everyone, I am not sure why I am having an issue with scaling chains on ZSpeheres. Maybe I am not doing not it correctly. I created a ZSphere network, and I am trying to reduce the fatness of one of the chains that connects from the parent sphere to one of the child spheres by first clicking on the child sphere, and…
Hey guys, I have been working on a facial rig in 3D Studio max. I have always been a Maya user and have taken up 3DS Max recently. Now there was an option in maya called Clusters which was very useful. All I have to do is cluster a set of vertices and paint some cluster weights and parent constraint it with another object…