actually, I'll take you up on that. I really liked this design but if people aren't digging it I'll just ditch it and move on. Was kind of hung up on a object space normal maps problem anyway. So while I'm trying to sort that out I'll go back to the drawing board. no sense polishing a turd. I'll probably start a new thread…
Meh. It's kinda of horribly cliche. The voice acting seems badly timed and the voices don't fit the characters, and Mad World was a strange choice.. not exactly something I fancy playing when there is some muscle bound freak with a machine gun blasting baddies. Just opinion, though knowing PC attitude ill be flamed for it.…
Well, lets talk about something that all Aussies agree on. WE WON THE CRICKET WORLD CUP!!! TAKE THAT WORLD!!! WOOOOOO!!! Oh, and I am also in Canberra, and I hate the rugby mentality. I got nothing against the sport, except its played by fat men who are not talented enough to kick or handball and have to throw the stupid…
The rigs are in 3DS Max. But fixing the FBX version in your choice of program is fine. The task: -> There are about 100 animations that start and last frames are not matching the idle animations. So you would need to check each animation file and make sure it lines up with the Idle version. I would say about 50% of the…
I heard someone refer to MD2 files as having "baked" animation. Now I have no knowledge of rigged animation, but I can only assume that baked animation means that there are complete lists of vertex positions per frame, basically rendering the bones redundant, so you'd only have to import the vertex positions, and not the…
Here are my 2 cents. Anything animated should be done in the shader graph. These shader graphs in the game engines works similar to how substance nodes works, with one exception. The substance ones bakes down to a texture(render target), and there is a good reason for this. Most of the operations you can do in Substance…
One good thing about modeling a minigun is that you'll probably be able to combine various features of several models into your model without anyone noticing, making it easier to gather more reference images. Another positive is the fact that, if you spend some time really studying it, most of the more complex shapes and…
I would have to a disagree, not aiming at fame or passion can lead to living a life of satisfaction and fear. Even an indie developer that runs on pure passion can find fame. Fame for many is a reward as being categorized as the elite few. Any artist or individual that is not striving to be the best at something will be…
Hey, I think the weapons and the crate are looking good. I do believe the twisty knife is probably the weaker to them. It just the wrap around the handle that throws me off. The wrap around the katana looks really good. The tentacle scene is a cool idea. I think to help push it would be to work on the texture on the…
Thanks loads for all the feedback i'm slowly incorporating bits and bobs into the model. I've added the torch to give it some nice lighting and a bit more interest, still need to add a lot of weathering, moss and probably gonna add some ground with broken tiles and grass. I think i'm gonna probably keep the torch looking…