Hi, my name is Rafis. I am currently available for freelance work, so if you like my portfolio and have a project you see my style fit for, please feel free to contact me. Portfolio: https://www.artstation.com/artist/rafis E-mail: huz88@yandex.ru
Hi all, Started a new project and I just got done doing the block out. I usually get carried away with a block out and start modeling detail. Gotta stop that! Let me know what you all think! Also, I was thinking of modeling the entire purple part (color block image) as one mesh. Is that a good idea? Trying to think of a…
Paul Hellard from CGSociety sat down with Jonathan Jacques-Belletête, the Art Director at Eidos Montreal "As opposed to many North American games, the series never aimed for photorealism, but somehow the believability of its visual world is extremely potent and more credible than most 'photorealistic' games. That's what I…
I work from 8 till 6pm... i could just work 8 hrs. but i like to put that extra time since people request lead attention during core hrs often. During crunch, the latest i have been here is till 9.30pm... so that is a 13 hr day. not bad for once in a while.. or closing to the end of the project. Anyways. where i used to…
I missread the OP. :# I think he meant inflating low poly. It's what I meant. Doing it to Hipoly is indeed weird. Inflating low poly along vertex normals to bake world space normal map on the other hand is where low poly itself become the cage . That way it works in many renderers that are not supported by regular texture…
psst... paste this into your post and your image will show up. <font class="small">Code:</font><hr /><pre> </pre><hr /> ubb code works here, normal html, not so much. cool bust btw =)
KOTR freakin rocked my nutz off !!! You need to go back and play the whole thing...the begining is kinda slow and boring ...you need to be like 5 + hrs into it . Now take into consideration it's a 60+ hr game