Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
Take Two now has exclusive rights to not only the MLBPA, but also the MLBP, and MLB Advanced Media. I hope this isn't going to become standard practice, with big name publishers gobbling up every concievable license out there... Here's the full article: http://www.gamespot.com/news/2005/01/30/news_6117499.html
Hi everyone, I’m Norah, a recruiter at Riot Games. I’m currently hiring for two VFX Lead roles in Singapore: Teamfight Tactics (TFT) https://www.riotgames.com/en/work-with-us/job/7312899/manager-vfx-art-teamfight-tactics-singapore Unpublished R&D…
Two Maya shading-graph chores I kept scripting, curious how others approach them: * Duplicating a shading network with clean names. Maya's duplicate/paste leaves pasted__ prefixes and number suffixes; I ended up walking the upstream graph and duplicating with unique, clean names instead. * Merging duplicate file-texture…
Hey folks, It's been AGES since I logged in to polycount - after getting into the industry my posting really dropped off, as I had access to so many professionals in the studio to help sort through all of my development woes. Alas, I've now gone indie and my pool of resources shriveled - and I humbly come to my roots for…
Hi You know the whole deal with lower/upper separate skeletons for a Q3 model, right? Well, what if I wanted to animate both skeletons together as a rigid body for dying physics to bake onto 90 frames? I know the process is easier with one skeleton, but what about for two, with differing origins? (the entire upper skeleton…
If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both.
I dont know this to my shame! I had a max file corrupt and had to import it back in from unreal, unfortunatly its triangulated! Is ther any way of selecting two tris in max and forcing them to become a quad? Should be aesy right? Cheers, nick!
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
So, I have my lowpoly object with uv's layed out and my highpoly, but these two have different scales, how can I match them up, so that I can transfer normals?