Hey Polycount, Today was my first day at Schell Games and so far I'm loving it. I just wanted to say thank you to the community for all you've taught me and all that you've given back to artists like me. I never would have made it this far (or at least this fast) without you guys. Let's make some fucking art. Sincerely, My…
Is there a universal standard for alpha channels? I'm having an issue where an alpha channel file causes issues in the programs i've used like sketch fab and blender. I'm fairly new to game characters and i know it doesn't matter for cg renders. So i need to know the best way to save black and white alpha files. I don't…
Hello, so this is my first 2 projects and the goblin is a sketch i did in like 1 hour , just looking for good tips on where to improve, im having a hard time with doing hands, so thats a place to start maybe haha.
So I am almost done with my character. I want to make a really good rig to pose an animate him well, but Ive hit a snag right out of the gate. My skeleton is how I want it, lining up with his feet. But when I apply an Ik handle this happens. The joint chain straightens out and the "ankle" is no longer planted on the…
You shouldnt have to think about anything, just constantly be making whatever you want, in whatever style you want. Sometimes you just need to load up a zbrush or a 3d coat and get creative without thinking about topology. Of course this is easier said than done as it takes a level of discipline that can be hard to achieve…
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
I'm trying to figure out the best way of creating a face with multiple expressions. Namely, my main problem is creating the topology to support it in the lowpoly. Are there any proven methods of doing this? Is there a "neutral" position my lowpoly should be in (eyes closed, mouth open, etc.)?
UDK standard material can be very easily recreated in Maya, just take a look at their UDN and CustomMaterial page, you will see they're using a basic Lambert term with a Phong additive for Specular. Transmission is also written there, which is a simple Lerp outside of your diffuse. Emissive generally speaking, is a simple…
I'm working on a project that shows off a great deal of terrain. Because of this, I feel it is in my best interest to purchase a procedural terrain generator. The highest quality I have found has been by World Machine. However, if I purchase World Machine - I will need to also purchase a Unity Plugin so that I can use a…
Hey, I'm planning to animate a walk cycle and I want the character to hold a shotgun and have it rest on her shoulder. So I constrain the gun to her hand and then constrain the hand to the chest? Or a shoulder control? What would be the best way of going about this because I still want to have control of the hand so I can…