Hey,
I'm planning to animate a walk cycle and I want the character to hold a shotgun and have it rest on her shoulder.
So I constrain the gun to her hand and then constrain the hand to the chest? Or a shoulder control? What would be the best way of going about this because I still want to have control of the hand so I can freely rotate it but still have it constrained to the gun which still rests on her shoulder.
Cheers.
Replies
I think it will work. Plus, I will still be able to animate the arm as well so I can make sure it is pivoting from the same spot.
Thanks!
I know there has to be multiple levels of constraining to get it to work but my technical knowledge isn't up to snuff. I'll mess around with it until I can get it to work.