Hi everyone I'ts been a while that I didn't post on polycount. I'm here cause I need some critics to improve myself "The objectif of this work was to mimic a real lighting from a picture with low-poly assets" Thank you in advance for your comments Artstation : https://www.artstation.com/artwork/rB2qL I did an other…
Hello Greentoothers ! I did some times ago a modular environment for a canceled indie mobile game, Hand painted texture and lightmaps, like the good ol' 98's pc game :) I plan to put it on my portfolio ,do you have any advice or feedback ? Thanks !
I just have no time lately to waste lots for learning something just to figure out there is no real advantages. Those month long trials are in fact just couple weekends usually when you able to try something. But chatGPTv5 makes Insatmat sound super cool like he wants to sell it to me. For example it tells me there is a…
Problem:My bullet just bounces off the wall every time I shoot and hit a wall,any fix? My code: using System.Collections;using System.Collections.Generic;using UnityEngine; public class BulletController : MonoBehaviour{ public float moveSpeed, lifeTime; public Rigidbody theRB; // Start is called before the first frame…
Hello there, I recreated an old project I did 2 years ago.It's an abandoned warehouse. I wanted to make an environment where organic and hard surface objects collided. So I thought about making an environment which could fit inside the world of Last of Us The lighting for the scene is inspired by Wesley…
Hey everyone, I'm wondering if there is a way make secondary normals and albedos scale in regard to the scale of the mesh they are applied to. Meaning if I have two of the same rock and I scale one then the secondary maps will stay the same scale to the world. See image. I made two blocks to show what I'm referring to. The…