Ho' there- it's me! Been working on this character for a smaller game project for the past few months. Her name is Hera- a Paladin who follows the God of Justice. As one of their chosen agents, she's been granted a boon- the Divine Aegis. It's an ability that grants her supernatural armor that defends her body, making…
Hello. I am fairly new to 3D art in general. I do not know how to sculpt, i instead reverse engineered existing models and followed some tutorials. I created all the texture files manually. I expected some issues because of my decision to paint every texture file, however i came across an odd issue that i just can't wrap…
Hello Polycount! We are a small team of 3 people. We've been working hard the last years/months with our saving to create this project we are passionnate about. Here it is: Umbra is an isometric view open world action-RPG, features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly…
I am a 2nd year MBA student planning on developing a career in game production. My current project is a sci-fi multiplayer mod for the Source engine called "Xenocide." Our concept art team is working dilligently to produce final model sheets for our designs so the time has come to add modelers, UV mappers, animators, and…
Good model! The face looks splotchy and hard to read (specularity too high and intense) as is the rest of the model. It looks like self illumination on tilt. The surfaces look like they have been blanketed by the same shinny finish and the ornamentation in the armor is lost. It took me a long time to see the axe in the…
http://pc.ign.com/articles/788/788627p1.html Sorry, i'm a little excited here, may want to wear a raincoat. [ QUOTE ] 3:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is…
i'll get you some front/side shots when i get on the other machine Sectaurs, thanks for your help so far! yeah i noticed that too Asherr, right now i'm kinda thinking that i can't be bothered to adjust the basemesh so that the highpoly has heavier bones, i'm probably gonna bake out the normalmap, then scale out the low…
Damn, that's really good. Here are some crits: -I think you could do more work on the fabric and chainmail. -The metal feels... too bumpy. Currently, it looks more like aluminum foil than forged and tempered spring steel. Check out contemporary pieces of 15th-16th century gothic and maximillian armour; be sure you're…
Well ... one can very well have "years of experience on treeple A" without having any experience working with others - resulting in odd workflows that would never work in production at a studio. "Hey, we need to rebake this armor set" "Sure thing - just remember to inflate the high just a tiny bit, otherwise it won't look…