I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
@polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards. First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props. Prop artist is hardly a position anymore and it's all…
I was able to bake tonight which was unexpected but I think the results are looking pretty good. I threw my Overwatch smart material onto him and painted some decals and he's looking to be a good amount of the way there. A few more areas need some touch up and I need to add the hair back. I'm going to try baking the hair…
total raka main here! I really love her star guardian skin! Definitely my favourite, that and reaper raka. I really like your second thumbnail, mainly because it deviates from the original splash whereas the first one is pretty similar. In my opinion (if you don't mind me giving it) it's better to give the judges something…
hey thanks for your reply , in my case it covers more than 2 meters and the trim itself would only be used for this door even if its a game environment the details on it are only specific to this door , your right about having trouble justifying the use of 4k map thats why i am trying to find another solution , i have…
The entrance turned out pretty good i think, after making another texture sheet, I've fully realized that a trimsheet is a good idea. At this point, I also have a few assets that might be reused in other places. I think this pixel art style works best with as simple models as possible and nicely pixel-painted textures.…
Here's a quick example of something I'm currently working on and my approach (the heel in the high poly at the end was modeled separately, but uses same approach) It's not finished and I'm still working on getting the crease details looking best possible, but I hope it helps. I don't know if there is 'best' approach, but…
Long time no update, feels like work has taken over my life :sweat_smile: Alternative Outfit Ideas 'Humungus' Pyro Style Something in the direction of 'Mad World' - black and white even?! Or hand-painted diffuse, like Quake skins? Minimal Progress Since last update, I tweaked the model some. Tried different poses to get…