Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look:
Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted.
Target engine: Unity? Rigged and posed.
As a first step, I want create a low poly blockout and paint/ photobash on top to explore.
Possible directions: demonic/mutated, female, puppet/action figure
Has been some time since I last did a character challenge, let alone finish one, exciting

Replies
Perhaps I shall make some renders and apply some Mad Max.
model
Managed to do some modeling today, looking for the right body
Alternative Outfit Ideas
'Humungus'Pyro
Style
Something in the direction of 'Mad World' - black and white even?!Or hand-painted diffuse, like Quake skins?
Minimal Progress
Since last update, I tweaked the model some. Tried different poses to get better result with the humanoid/anim retarget of Unity. I now use a T-Pose with mostly straightened limbs. With the A-Pose, some rotations were slightly off. I created hand poses to blend on top. Perhaps it would be best to create a custom pose in the end. I'll see.Also, I started painting a greyscale texture to use in the shader. I need to check here that it works at various distances. In regards to readability, hatching (if used, might go more bold) might be something to do in the shader and the line weights should be consistent in the end.