Hi everyone. First I would like to apologize for the long post and I hope I don't take much of your time. I have looked at tutorials and documentations over and over trying to understand and make sense of this system and so far its a complete mess. What are my objectives? First off I have 10 textures as seen below: Grass,…
Thanks for your input! I'll see to the rock texture and try to make it look more natural and jaggedly! :) I've been out of town taking care of a few errands for about a week, but now I'm back and I'll keep on updating the thread with my progress! Edit: Oh, and I also made the area look a bit more foresty and improved the…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…
DODO BIRD What a life he´s had... (I don´t know if you know this, but Dodo birds can only hatch an egg once in their life - I know.... not Darwin´s strongest creation - Hence, they are quite scarce. Normally you wont see them and if you do it would not be for very long. (They are quite unpredictable, except for their…
Hi everyone! We are happy to present you our student project : Feral. We are working on this game as a team of 7 Supinfogame Rubika students and we will release the prototype on PC in July 2016. During the production, we will post regular updates (mostly graphics), so stay tuned if you would like to discover more about the…
Hey everyone! I will be creating a Viera NPC from Final Fantasy XII for Retrogasm 2018. The goal of the competition is to take an old (PS2 and back) character and get it up to today's standards. Style can range from handpainted to full realistic PBR. I chose to do a generic Viera NPC, to give myself some leeway to concept…
Greetings Polycount. We are currently
working on a yet to be announced multiplayer co-op zombie survival
FPS on Unreal Engine 4 and we are looking for more artists. Our focus for
this game is to create an authentic feeling experience based on the
slow shambler style zombies that can be seen in movies such as
Romero’s of…
Is it just me or do games nowadays (more so really serious games) lack catchy beats that really stick with you? Sure I love orchestral music more so than most folks, and I am an absolute jazz fiend; but none of these beat really stick with me as much as the games of yore and a couple of platformers today. Why so serious…
Hey guys, i'm in class right now and we're discussing our capstone project proposals that we're submitting next week, and executing next semester (final semester). I have a good idea (I think?) that I haven't seen capitalized on too much in the demo reels of previous graduates. It basically revolves around the concept of a…
Lead Character Artist Amazon Game Studios is looking for an experienced 3D artist to join our development team as the Lead Character Artist, to help define, drive, and inspire the visual elements of game development. The perfect candidate will be a master of all aspects of game character art creation, hardworking, a…